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Street Fighter II vs Transformers February 26, 2009

Posted by Matthew in Stuff.
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Brilliant.

House of the Dead: Overkill Review February 22, 2009

Posted by Matthew in Peoww, Review, Wii.
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Overkill

This week’s Peoww update included my review of House of the Dead: Overkill, give it a read when you can. I absolutely love that game and it far surpassed my expectations. Reviews of Rise of the Argonauts, F.E.A.R. 2 and Flower by other members of the Peoww community also went up.

Buying Binge February 18, 2009

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The release calendar had just started to calm down after the daft pre-Christmas rush, but now things are slowly picking up.I just bought Deadly Creatures and House of the Dead: Overkill for the Wii (I’ll be reviewing that for Peoww soon) as well as a Hori stick & Street Fighter IV. I’m not much of a fighting game fan as I used to be but..it’s Street Fighter, and the stick will come in handy for Tekken 6 and Super Street Fighter II Turbo HD Remix Longest Name Ever. Also bought The Orange Box from Steam, I already own it otn he 360 but at just under £8 (thanks to an activation code from some Polish website) I couldn’t pass up one of the best games ever – plus I can run it on mostly high settings on my laptop. I’ve also got Haze Killzone 2 preordered and Halo Wars is also a potential purchase. Thank god it’s my birthday soon.

Currently Playing…(iPhone Special) February 11, 2009

Posted by Matthew in Currently Playing, Feature, Review.
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I bought an iPhone a few weeks ago and  as well as downloading every free app ever from iTunes, I’ve also bought a few games. I thought I’d might as well review them so here they are:

Edge (£2.99)

Edge

Really impressed by this, so simple yet so addictive. It’s basically a puzzle game where you favr to roll a cube from start to finish through isometric 3D levels built from basic geometric shapes. You move the cube either by sliding your finger on the touchscreen, or by using the accelerometer for tilt control – the former method is definitely the easiest and more precise. As you progress through the levels some of the tricks you have to do are genius, such as using the cube’s momentum to roll up the side of a moving block and balancing on its side as it carries you across to the next platform. Sound complicated but it all clicks once you see it in action. The electro-techno soundtrack fits the game well also. If you are after games for your iPhone/iPod Touch then this should be at the top of your list.

4/5

Rolando (£3.49)

Rolando

I was really surprised by the amount of effort gone into this one, it could easily have been a full-price release for the DS or PSP. A platformer/puzzle hybrid where you use tilt control to roll the Rolandos through the levels filled with physics-based puzzles. I found the gameplay rather reminiscent of LittleBigPlanet due to the way physics are used. I love the unique visuals, very vibrant and bold which reminded me of Locoroco. I recommend this for the same reasons as Edge – it takes a simple concept and builds on it by using the iPhone’s capabilities to it’s fullest.

4/5

I Love Katamari (£4.99)

I Love Katamari

I Hate Katamari, more like. I had heard beforehand that this was disappointing when it was first released, but updates had fixed the problems. They haven’t. While it is visually impressive, the controls are terrible. You tilt to move forwards and back, and touch the sides of the screen to turn, double-tapping provides a speed boost. As if trying to move around wasn’t bad enough, there is some horrendous slow down which reduces the framerate to a crawl. Much Like Rolando, this could probably get a way with being a DS/PSP game. I Love Katamari does a few things right but the negatives far outweigh the positives.

2/5

Let It Snow February 9, 2009

Posted by Matthew in Feature.
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Given the current weather conditions up and down the UK, it got me thinking about snow levels in games. Oh, and by “up and down the country” I mean literally everywhere but here since we’ve had almost bugger all snow. Anyways, click on for the eleven snowy levels that sprung to mind.

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Peoww.co.uk Redesign February 8, 2009

Posted by Matthew in News.
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Lovely UK gaming site Peoww, which I contribute to, has just had a tasty site redesign and now uses WordPress, like all the cool cats do. Check it out along with the forum but watch out for Tiq, he’ll have you.

Killzone 2 Demo Impressions February 7, 2009

Posted by Matthew in Demo, Feature, PS3.
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killzone2_1

I’m not going to beat around the bush, this demo left me unimpressed. I never get drawn into hype when it comes to big game releases so I was left scratching my head after a few playthroughs of the demo. The visuals have been highly praised but, while I did find them impressive and very atmospheric, I can thing of a few more that have wowed me more recently – Gears of War 2 immediately springs to mind.  I liked the shooting mechanics, the weapons all have a nice, weighty feel to the way they fire but the cover system felt rather out of place – almost like an afterthought. Also, throughout the whole demo I couldn’t stop thinking about Haze, but that’s probably because the dialogue was on par with it. The demo only contains two short sections and lasts for around 10 minutes. Since the multiplayer is going to be a big focus I would have liked the opportunity to give it a try but that wasn’t included.

I never like comparing demos to the full game but if this is representative of the finished product then I will be slightly disappointed. I have read a few reviews from “big” sites and I saw nothing in this demo that showed it has potential to be in the same league as triple-A shooters such as Halo 3, Half-Life 2 and COD4. It’s almost as if Killzone 2 is receiving special treatment. I won’t be cancelling my preorder or anything drastic like that like that (can’t pass up a special edition steelbook) but my anticipation has lessened after this.

Halo Wars Demo Impressions February 5, 2009

Posted by Matthew in Demo, Feature, Halo 3, Uncategorized, Xbox 360.
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halo-wars-1355

I hadn’t really paid much attention to any previews or videos of this, mostly because I”m never usually interested in RTS games – Company of Heroes being the exception. I’m impressed as it’s a lot better than I expected. The control system is very basic and easy to get to grips with. You don’t have to click through menu after menu to select units/build bases etc. There are some nice touches with unit’s special powers such as the UNSC’s controlable orbital laserbeam o’ death. The graphics are pretty good, particularly the FMVs, although the framerate seems to suffer slightly when many units are on the screen. It has successfully nailed the whole Halo vibe, from the colour pallete to the music. I played throught the two tutorials and two of the missions, I got my arse kicked on the second one but I will give it another try later. I’ve not decided yet but this has gone from a game I’d let pass by to a potential purchase.

Random Gaming Irritations #758 February 4, 2009

Posted by Matthew in Gaming Irritations, Rant.
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Games which ask you to select a save location every time you start it up. I’m looking at you, Battlefield: Bad Company.