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Around the .www April 24, 2009

Posted by Matthew in Around the www, Feature, Podcast.

Around the World

Some linky goodness for you:

Now time for some more Pokemon Fire Red. Oh the nostalgia and memories…

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Random Gaming Irritations #175 April 24, 2009

Posted by Matthew in Feature, Gaming Irritations.

Random battles in JRPGs. More on this soon…

Hundred Word Review – The Dishwasher: Dead Samurai April 24, 2009

Posted by Matthew in Review, XBLA, Xbox 360.
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The Pishwasher: Dead Samurai

I’ve been looking forward to this one for a while now, the visual style caught my interest from the first time I saw it. It basically plays like a 2D version of Devil May Cry, although not as good. While the gameplay and controls are relatively solid, it’s the enemies that ultimattely let it down. They often get stuck in a pattern of repeating the same few moves over and over again, and the fact that they are often pretty cheap doesn’t help. A good game with impressive stylised visuals, but one that can often become an overly frustrating experience.


Enemies You Love To Hate #1 April 18, 2009

Posted by Matthew in Feature, Stuff.
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The sunny sun prick from Super Mario Bros. 3 that chases you and always seems to be in the right place to kill you . Good lord this guy is annoying. Made me turn off my Game Boy Micro in a rage/disgust. Hilariously, I’ve just noticed that his eyes look like a pair of juicy tits in a PVC bra. Maybe.

The “Hardcore Gamer” Wii Cycle April 14, 2009

Posted by Matthew in Feature, Stuff, Wii.

This took me all of TEN MINUTES to make in Photoshop

Punch-Out Knocks Your Block Off April 13, 2009

Posted by Matthew in Retro, Review, Wii.

You see, the “block” in the post title refers to the blocks on the Wii’s memory system. Amazing. I don’t know how much blocks Punch-Out takes up, but it costs 500 points from the Wii’s Virtual Console – that’s around £3.50 in real money. While on the surface it looks like your typical boxing game, it’s anything but. Punch-Out

It’s more about learning the opponents routine, then reacting and dodging their attacks. The controls are simple, one button for your left arm and another for the right, the d-pad controls whether you throw a hook or body bunch, and also controls your dodge and block. Most opponents show a visual clue before they attack e.g. Pistion Honda raises his eyebrows before throwing a special punch. Your character, Little Mac, can block these attacks but at the expense of losing health and stamina. Dodging the attacks and swiftly countering with a punch of your own is the way to play. If you hit an opponent at the right time, you will gain the ability to use a star uppercut – Little Mac’s special move that deals out substantially more damage and can knock out opponents in a single hit if their stamina is low enough.

Your goal is to rise up the ranks and ultimately win the heavyweight championship. Each stage consists of up to three rounds with you either winning by accumulating a certain amount of points, or by causing a TKO. If you lose the match you are kicked back to the previous rank and three losses mean it’s game over. Naturally, your opponent in the title fight is much harder than the standard opponents. They don’t offer as much hints as to when they are going to attack, and they do a hell of a lot more damage when they connect. Each time you win the respective divisStole my bike!ion’s title, you are given a password to save your progress and start where you left off.

Despite how basic it is, this game oozes charm and character – and that’s what I love about it. The big, bold, 8-bit character sprites have survived the test of time and look great blown up on my 32″ LCD TV. The gameplay has that important “one-more-go” factor. Landing punches on your opponent and ultimately knocking them out with a star uppercut is just so satisfying, and the accompanying sound effect, along with the animation, adds to the games comedy factor. Also, the cameo of Mario as the referee is a nice little touch.

This is the first Punch-Out game I have played, and on the basis of this I will definitely be buying Super Punch-Out as well. I’m also a lot more hyped for the upcoming Wii version which looks better every time I see it, and it seems to have the same endearing qualities that make me enjoy the NES version so much. Punch-Out

To finish this off, for only 500 points you are getting a genuine NES classic, and one of the best NES games I’ve played. Despite how basic it initially seems, learning the opponents move patterns and quickly reacting requires a lot of skill. It ads a degree of depth to the game that will keep you coming back for more.


Random Stuff In My House That Looks Like Things From Games #1 April 9, 2009

Posted by Matthew in Feature, Stuff.

My new bin for the kitchen:


reminds me of Noby Noby Boy:

Noby Noby Bin

and the pattern on my new Homeys slippers:


sort of resembles the enemies from Space Invaders if you squint:

Space Invaders

That is all.

MadWorld Review At Peoww April 6, 2009

Posted by Matthew in Peoww, Review, Wii.
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My Madworld review went up yesterday at Peoww. A really good 3D roaming beat ’em up for the Wii, filled with mindless slapstick violence and some of the most stylish and unique visuals you will ever see.

Writing for Gamestyle April 6, 2009

Posted by Matthew in Gamestyle, News, Stuff.

I’ve got a writing gig at Gamestyle. the website has been around for almost ten years in one form or another. Some notable past writers include Garnett Lee (editor at 1UP.com) and Darren Jones (editor of Retro Gamer magazine) and Ollie Barder of The Guardian. My first article should hopefully be a Legend of Zelda: Majora’s Mask retrospective.