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Halo Wars Demo Impressions February 5, 2009

Posted by Matthew in Demo, Feature, Halo 3, Uncategorized, Xbox 360.
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I hadn’t really paid much attention to any previews or videos of this, mostly because I”m never usually interested in RTS games – Company of Heroes being the exception. I’m impressed as it’s a lot better than I expected. The control system is very basic and easy to get to grips with. You don’t have to click through menu after menu to select units/build bases etc. There are some nice touches with unit’s special powers such as the UNSC’s controlable orbital laserbeam o’ death. The graphics are pretty good, particularly the FMVs, although the framerate seems to suffer slightly when many units are on the screen. It has successfully nailed the whole Halo vibe, from the colour pallete to the music. I played throught the two tutorials and two of the missions, I got my arse kicked on the second one but I will give it another try later. I’ve not decided yet but this has gone from a game I’d let pass by to a potential purchase.

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Comments»

1. Adam - February 5, 2009

Excellent cutscenes made me slog through some of the more tedious levels of Warcraft 3.

How much micro-managements is there in battle?

2. Matthew - February 5, 2009

Not much, the emphasis is on combat rather than resource management which is the way I like it. It’s easy to select individual unit, groups of units or all your units. Combat options are mapped to the face buttons rather than selecting from a menu.

For the resource management you basically start of with a base that has a certain number of pads around it and on these pads you can build barracks, supply points, generators etc and you can upgrade the base to a fortress which gives more pads.

3. Adam - February 8, 2009

The IKEA base sounds a tad absurd. If only this had been made in a post-DoW2 world, where the emphasis is on micro-managing combat (with the player as an AI engaged in Battle Meditation on behalf of every Spartan on the battlefield), rather than churning out units.

Of course, the dream-scenario would have been the resurrection of the original Macworld concept of Halo as an Opertaion Flashpoint dealio.


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