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The “Hardcore Gamer” Wii Cycle April 14, 2009

Posted by Matthew in Feature, Stuff, Wii.

This took me all of TEN MINUTES to make in Photoshop


Reflecting back on Super Smash Bros. Brawl August 23, 2008

Posted by Matthew in Feature, Wii.
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Super Smash Bros. BrawlThe ridiculous delay between its release in Japan and Europe is forgiven. This game is quite simply one of the funnest (is that even a word?) multiplayer games of all time. The online multiplayer was also a great addition, despite the Wii’s shoddy and awkward online system. The cutscenes from the Subspace Emissary are some of the best I’ve seen in ages. So many memorable moments. Then there are the various assist trophies which are one of my favourite features of the game. Check out my review for it at Peoww.

Sh*t son! MadWorld trailer of AWESOMENESS August 20, 2008

Posted by Matthew in News, Vids, Wii.
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Looks incredible. Hype +100.

(Grind)House of the Dead: Overkill announced August 19, 2008

Posted by Matthew in News, Vids, Wii.
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Sega have announced House of the Dead: Overkill. Here is the fantastic, Grindhouse-esque trailer:

Looks excellent. Click the jump for some more info.

The House of the Dead: OVERKILL uncovers the ugly, terrifying, red hot secrets behind the House of the Dead; the daddy of all over-the-top shooters. While staying true to the classic gameplay this hugely successful SEGA series is getting a new retro look, with distinctive graphics, sound and attitude that will add to its horror cool status. Plus, thanks to the Wii Remote™, players will fight off zombies when they get too close; pistol-whipping jaws off and smashing in skulls with their shotgun butt.

“We wanted to do something really different with The House of the Dead: OVERKILL,” commented Bradley Crooks, Studio Head at Headstrong Games. “With SEGA we’ve been able to create a fresh look for the franchise. I think you’ll agree it’s like nothing you’ve seen before on Wii.”

“Paying homage to the pulp horror comics and films that inspired generations of gore fans, The House of the Dead: OVERKILL will expose gamers to a brand-new fleshy rollercoaster ride of revolting dismemberment,” commented Gary Knight, European Marketing Director at SEGA Europe. “This is the hardcore Wii title you’ve been waiting for.”

The House of the Dead: OVERKILL takes you back to when Special Agent G was fresh out of the academy. Teamed up with hard-boiled bad-ass Detective Washington, they are sent to investigate stories of mysterious disappearances in small-town Louisiana. Little do they know what blood-soaked mutant depravity awaits them in the streets and swamps of Bayou City…

The House of the Dead: OVERKILL will be released in early 2009, exclusively for Nintendo Wii. For more information about the game, please visit www.houseofthedeadoverkill.com.

Overkill box artSounds like a prequel. I’ve never really been a fan of the HotD series but I’m looking forward to this.

Disaster: Day of Crisis August 15, 2008

Posted by Matthew in News, Wii.
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Day of CrisisDespite rumours that it had been canceled or put on hold, Disaster: Day of Crisis has already entered classification and received an M rating from the OLFC – the classification body for games, movies etc. in Australia. The classification can be see here Not much of the game has been seen outside of a trailer and a few screenshots. here is an excerpt from the press release:

Survive nature’s most devastating catastrophes in Disaster: Day of Crisis, a panic inducing survival game for Wii. In a devastatingly short period of time, an unprecedented wave of natural disasters has pummeled the United States. On top of this inexplicable series of disasters, a rogue special forces unit has taken advantage of the chaos and seized a nuclear weapon. Only Ray, a former member of an elite rescue task force, has decided to take a stand.

The date of classification was August 13th. Is it possible Nintendo listened to the criticisms of no games for the hardcore at E3? Could it still be releases this year?

Daily Mail gets hold of MadWorld August 12, 2008

Posted by Matthew in News, Wii.
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Daily FailRead it and weep laugh here. Not only is the article poorly written, but the writer is ill-informed and blatently doesn’t know what it is talking about. For instance, does he/she know that the Wii actually has parental controls so you can only allow games up to a certain age-rating to be played? Obviously not. My favourite quote is this gem:

“This game sounds very unsavoury”


Dead Rising Wii-bound July 16, 2008

Posted by Matthew in News, Xbox 360.

Dead RisingIn a somewhat surprising move Capcom have announced a Wii port of Dead Rising. Famitsu scans can be seen at Wii @ Everyday. Some translated info:

  • RE4 Wii sold well so Capcom is porting DR
  • As much as possible Capcom will match the 360 look
  • Is taking into mind casual gamers’ needs
  • Playable w/ Wiimote and nunchuck. There are waggle attacks similar to RE4 Wii
  • Says they changed the camera to the RE4 behind the back view
  • Also, new boss confirmed and some weapon changes
  • Doesn’t sound like they can announce all the new stuff just yet

RE4-style Dead Rising sounds good to me.

It’s A Very Very Mad World May 15, 2008

Posted by Matthew in News, Wii.
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Some info on one of the first games developed by Platinum Games, who are made up of ex-Clover employees and Resident Evil creator Shinki Mikami. The game in question is “MadWorld” for the Wii:

Mad World
Clearly the visuals are inspired by Sin City. The main character, Jack, has a chainsaw on his right arm and the plot is reportedly something similar to that of the movie Running Man.

Mad World
Love the contrast between the blood and everything else, reminds me of No More Heroes which is always a good thing. Now here is the official trailer:

Kid Icarus on Wii for Christmans 2008? April 22, 2008

Posted by Matthew in Wii.

Hinted at for months, and damn near confirmed in the latest IGN Nintendo Voice Chat podcast. If rumours are to be believed it is being developed by Factor 5, who’s last game game on a Nintendo console was Star Wars: Rogue Squadron 3: Rebel Strike. Expect an announcement of some sort at E3.

President of Epic Games Not a Wii Fan April 20, 2008

Posted by Matthew in troll.
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In what could easily be mistaken for some pathetic forum fanboyism, Epic Games President Mike Capps reveals he is no fan of the Wii in and intervie with IGN:

IGN: What do you think of the Wii and Nintendo’s…

Capps: Pffffffffft…

IGN: (laughter) I know! I think the same thing! It’s like, “Come on, why are you buying this system?!”

Capps: I know. I’ve got one.

IGN: Everybody does! Bring it out at parties and everyone’s like, “Oh it’s a Wii!”

Capps: Part of it’s being cheap. I think it’s a, I mean, so two things: first of all, great credit to them. The first time I played a videogame with my parents – aging myself a bit – was on Atari 2600. The next time I played a videogame with my parents, 25 years later or whatever, was Wii Tennis. So it’s about bringing people together, families, Thanksgiving, all that. I think it’s kind of like a weird virus because I have not yet found a reason to play with my Wii since then.

IGN: Exactly. For a real gaming experience…

Capps: Right, Zelda I really didn’t enjoy on it. They back-fitted the control scheme on it, it was better on the GameCube. Mario, I wish there had been a button instead of wiggle and all that kind of ****. So I haven’t played anything that I really wished hadn’t been on another platform sadly enough. It’s a virus where you buy it and you play it with your friends and they’re like, “Oh my God that’s so cool, I’m gonna go buy it.” So you stop playing it after two months, but they buy it and they stop playing it after two months but they’ve showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. Obviously there’s a class of people who really love it and enjoy it and are getting into the games but I’m still waiting for that one game that makes me play it. Who knows, maybe Wii Fit will be it.

IGN: Wii Fit’s pretty fun.

Capps: Is it?

IGN: At last year’s E3 everyone was hatin’ on me for saying it was gonna be good. But sure enough, it is.

Capps: Well everything they do is good!

IGN: Yeah, oh yeah. And everyone hates it at first. “The Wii?! Motion-sensitive controllers? What the hell is that?”

Capps: I know, the name. We all say Wii now and never even think about the name anymore. They know what they’re doing and they make money better than anyone else does. As an investor you love ’em, but as a next-gen console technology maker, they don’t run UE3 and they can’t.

IGN: Is there any chance that Epic will ever, is there going to be a point where there are too many Wiis on the market for you guys to not make a game for it?

Capps: No, we go forward, not back. It makes more sense for us to invest in the next-generation tech. There have been shops that have done it. Red Steel was a launch title and that was on Unreal Engine. So it’s been done. How you take an engine that’s all based on shaders and materials and run it on hardware that doesn’t support shaders is just impossible. It’s about as easy as PSP for us. Maybe it would make sense, but it makes more sense to invest going forward.

First of all, LOL @ the inteviewer. Embarrassing, and secondly its good to see that the old “Wii has no games” chestnut is still being banded about. Epic? Epic fail, more like. Pfffffffffffffffffffffffft.