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Prototype Review (Xbox 360) July 8, 2009

Posted by Matthew in Review, Xbox 360.
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Prototype

It was great to finally play a “superhero” sandbox game where you didn’t have to worry about being good or bad, Alex Mercer simply has his own agenda and doesn’t care about anything else – as can be seen by the way he comically shoves pedestrians out of the way as he walks by. The Alex you see in the cutscenes is the same Alex you play as, unlike Niko Bellic whose in-game actions were pretty disjointed from what you saw in the cutscenes.

The thing that really sets this apart from other recent sandbox games is Alex’s vast arsenal of superpowers, it succeeds where others (Infamous cough cough) have failed. as if being able to run up buildings wasn’t enough, the abilities you learn in this give you a genuine sense of power. From things like elbow-dropping a tank from the top of a skyscraper to picking up and launching a car at a pursuing helicopter, Prototype does a fantastic job in making you feel like a complete badass. You barely ever feel vulnerable and know that there is a move to get you out of any situation. Hijacking a helicopter in mid-air using your whip attack never gets old. I also loved the Guyver-like armour which limits your movements but it’s worth it, if only because you look like a badass. Also, the ability to absorb people and take their identity provided some brilliant T-1000-esque moments.

It’s obvious some graphical detail has been sacrificed in order to make the city feel more alive, but this was definitely for the better. The streets being filled with civilians and vehicles adds to the mayhem when things kick off. It’s great watching the city slowly decay into an infected mess over the course of the game and randomly come across fights between the infected and the military.

Along with Crackdown, Prototype is one of the best sandbox games I’ve played this generation and it certainly provided the most fun I’ve had from a game this year so far. The sense of power it gives you is phenomenal and the open-ended way in which you can approach most of the missions adds to the enjoyment. I also thought the Web of Intrigue was a very clever idea to help develop the story a bit more. There are plenty of side-missions to keep you occupied, along with orb collecting for added Crackdown-ness.

Badass, in a word.

9/10

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Comments»

1. Adam - July 16, 2009

I dunno, the GT review showed Alex having to skeet in and out of combat to regenerate. Then again if you’re playing a supervillain like Alex, Easy mode just makes sense.

Are the missions truly open-ended? That is often just a nice way of saying they’re loose as a wizard’s sleeve.

Maybe for the sequel you’ll be able to sink into the floor and stab people in the eye. (stealth sections with balls!) Also introduce an anti-Alex who operates constantly in the gameworld, hunting you down.

2. Matthew - July 16, 2009

What a video shows and what a game plays like are entirely different experiences.

Most of the missions are open in that you are free to take the fight anywhere around the city. There are some that take part in certain areas though.

3. Adam - July 16, 2009

Can’t think of any examples where a game played different than the footage caused me imagine it to.

GTAIV maybe. (blol!)

4. Matthew - July 17, 2009

Oh you!

5. Colin - July 18, 2009

The only way to actually have a fair opinionion on a game is to go into it openminded and try it for yourself.

6. Adam - July 19, 2009

The job of the reviewer is to give the reader a fair opinion. I’m just cross-examining Mafro’s review is all.

Prejudlettuce>Opinionion 😉

7. Matthew - July 19, 2009

This is just my unused CP form Peoww since Tiq thought the game was too dull to review or something 😉

8. Colin - July 20, 2009

How can you “cross examine” if you haven’t chuffing played it?

9. Adam - July 21, 2009

I’m just curious.

Things are a lot better in theory than they are in practise. Prototype is currently a good game… in my head. 😀

10. Colin - July 21, 2009

*Facepalm

note to self – avoid all such future conversations

11. Gamertoss's Jason Russell - July 25, 2009

oh Mr cassidy when will you learn!

Maf how are those prototype dollaz treating you enough to buy a new suit huh 😛

I’d like to see a sandbox game where you can completely level a city and like wipe it clean of people prototype seems like the kind of story where that could happen.

12. Ryan0rz - October 26, 2009

I don’t know how this game slipped past my radar, completely. But I’m pretty interested, might take a wonder into town and try and find it for cheap0z.

13. Game Of The Year Awards 2009 « He Got Games - January 5, 2010

[…] I didn’t really pay much attention to this beforehand, but it turned out to be brilliant. Probably one of the best non-licensed “superhero” games I’ve played. No other game gives you the feeling of being such an all-powerful badass, and maneuvering around the city was like a mixture of Crackdown’s platforming, and the parkour of Mirror’s Edge. Read my brief review HERE. […]


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