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Fallout 3 DLC May 12, 2009

Posted by Matthew in Fallout 3, Review, Xbox 360.
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I previously reviewed the first piece of DLC, Operation Anchorage, here. I did mean to review The Pitt when I finished it but I forgot, so here is a double whammy of that and the newest one – Broken Steel.

The Pitt

The Pitt

That screenshot says it all, really. Much like Operation Anchorage before it, The Pitt offers a nice change in scenery. This time it’s a smoggy, industrial Pittsburgh ruled by raiders and slavers. You are tasked with infiltrating the settlement and ultimately finding a cure for the disease which has ravaged the area. The settlement consists of a few areas with the most notable being the steelyard and train yard, both overrun by “trogs” who are basically savage mutated humans who run on all fours and are victims to the aforementioned virus. There is also a pit fighting competition which you must enter in order to join the ranks or the slavers and progress in the mission. You must survive multiple fights much like the colosseum thing in Fable 2 but on a much smaller scale, and you earn a few handy perks with it. There are also new weapons (and an achievement) available in exchange for collecting up to one hundred steel ingots – I couldn’t be arsed with this as I generally can’t stand. collect-a-thon quests in any shape or form.

By far my favourite part of this DLC was the new “auto axe” weapon, basically a circular saw made from car parts, which cuts through trogs in seconds. Despite the initial problems, I enjoyed The Pitt more than Operation Anchorage and it seemed to last me a lot longer too, clocking in at around five or six hours. Unlike the previous DLC, this felt more what made the main game so great, the side quests and interesting locations rather than trying to be more FPS-focused, which I’ll get onto next…

8/10

And now on to the disappointment.

Broken Steel

Broken Steel

This was meant to be the big one. Increasing the level cap from twenty to thirty and adding in a bunch of new perks, some of which are pretty decent e.g. faster action points regeneration while others, such as a well rested bonus in any bed, are a bit unimaginative. It also allows the game to continue on after the end, which curiously wasn’t possible to begin with. You join the ranks of the Brotherhood of Steel in an attempt o wipe out the Enclave. After a failed assault which results in an aerial missile strike destroying Liberty Prime (the big robot), the Brotherhood regroup and form another plan. Unfortunately this is when I started to get annoyed with the DLC, mostly due to the large numbers of enemies you have do deal with who have both a high amount of health points and deal a lot of damage, particularly the numerous sentry bots, death claws and feral ghoul reavers you come across. It just becomes tedious and it’s almost as if the game is trying to descend itself into some sort of mediocre FPS. When the action leaves the Capital Wasteland and moves onto an air base it just becomes more tedious which is a shame, really.

Given how much I enjoyed The Pitt, I had high hopes for this but was left disappointed. One of the few plus points is that unlike the previes two DLCs, this doesn’t have any collect-a-thon quests or achievements. That is one of the few plus points though. It doesn’t really introduce anything new that you haven’t seen in the main game eg. the scenery, everything in this feels the same as the wasteland whereas the prior DLC was the complete opposite. Also, he new weapon, the telsa cannon, feels slightly underwhelming given the amount of effort you have to go through to get it. While it had potential to be the most promising of the three pieces of DLC, Broken Steel ultimately becomes a tedious and disappointing experience.

6/10

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